'GTA5.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. 'GTA5.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. 'GTA5.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. 'GTA5.exe' (Win32): Loaded 'C:\Program Files\Rockstar Games\Grand Theft Auto V\GFSDK_'. 'GTA5.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. 'GTA5.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'. 'GTA5.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Here's what I see when I try to debug the crash with Visual Studio:Īdditionally, this is the output from the debug: 'GTA5.exe' (Win32): Loaded 'C:\Program Files\Rockstar Games\Grand Theft Auto V\GTA5.exe'. When I launch the game using renderdoc but disable the dsound.dll like dsound.dll_disabled this error doesn't happen. When I have dsound.dll in Rockstar GTA5 game directory, and then launch GTAVLauncher.exe using a fork of RenderDoc ( ) I get this error: Unhandled exception at 0x00007FFA77369138 (ScriptHookV.dll) in GTA5.exe:ĠxC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.